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How Much Money my Mobile Game Made (After 1 month)
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00:05:55

From Zero to $12.5K: How My First Mobile Game Earned $9,900 in In-App Purchases Within 30 Days

💰 Key Financial Metrics

Advertising Revenue

$2,642.80

Optional reward ads only (no forced interruptions)

In-App Purchases

$9,907.70 (£6,711.44 GBP)

15% platform fee + UK taxes deducted

🚀 Launch Strategy and Organic Growth

The brick-breaking RPG hybrid launched on Google Play on July 27 with minimal marketing. A single Reddit post showcasing gameplay mechanics drove 500+ downloads on day one. Install patterns revealed:

  • 500+ installs within first 24 hours
  • Unexplained surge to 1,500+ daily installs on August 2
  • 68% organic retention through first week

🎮 Core Game Mechanics

Bricksbreaker RPG (Bricksbreaker RPG) combines classic arcade gameplay with RPG progression:

  • Procedurally generated loot system inspired by Diablo
  • 125+ collectible fish with unique rewards
  • Infinitely scaling endless mode
  • Slot machine-style gold vault mechanic

📈 Monetization Insights

Advertising Strategy

Non-intrusive implementation featuring:

  • Death revival options
  • Reward multipliers
  • Progression boosts

🧠 Developer Takeaways

Key learnings from the first-time developer:

  • In-app purchases generated 79% of total revenue
  • Reddit ads showed poor ROI (£250 budget abandoned)
  • Player-driven Discord community formed organically
  • iOS version pending App Store approval
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