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Roblox has 400 million monthly active users – one in two US children under 16 play it daily, spending twice as much time on the platform as they do on TikTok. This is the explosive ecosystem where three teenagers in Austin, Texas have built million-dollar developer businesses entirely through Roblox games and related services.
After a viral tweet asking, "Is anybody actually making money with video games?", Pat Walls discovered Cole – an 18-year-old developer claiming to earn millions through Roblox. Skeptical but intrigued, Walls flew to Austin to investigate. What he found was striking: three former Ohio residents (Cole, his twin brother Ian, and friend Jake), all around 19 years old, living together in a shared apartment while running interconnected Roblox businesses. Contrary to expectations, there were no luxury cars or extravagant displays – just three focused young men working from a modest but tidy home office setup.
"I expected something flashier," Walls admits. "But their proof was in the data – real-time game analytics showing thousands of active players, verified revenue dashboards, and meticulously documented business operations. This wasn't a rented facade; it was legitimate entrepreneurship on a massive scale."
Cole explains the platform's mechanics: "Roblox is YouTube for video games – anyone can create and publish games. Players use Robux (the platform's currency) to buy in-game items like skins or power-ups. As developers, we earn Robux which converts to real money at a 1 million Robux = $3,500 rate." Crucially, he highlights the platform's staggering scale:
Roblox Metric | Value | Significance |
---|---|---|
Monthly Active Users | 400 million | Equivalent to the entire US population |
US Kids Under 16 Players | 1 in 2 play daily | Deeper engagement than TikTok (2x more usage) |
Demographic Expansion | Growing rapidly | Games like "Dress to Impress" now attract over 1 million concurrent female players |
Jake, who operates a Roblox-focused marketing agency, adds: "The real shift is brand adoption. When Nicki Minaj, SpongeBob, or even Mr. Beast enter Roblox, they need interactive experiences – not just banner ads. This creates massive opportunities for developers like us to build campaign content."
Cole's game "Hide or Die" (ranked top 100 on Roblox) boasts 1 million daily active users with 13,000 concurrent players at any given moment. His revenue comes entirely from in-game purchases:
Ian's "Bathe the Baby" (formerly "Bake the Baby") went viral during college winter break, attracting major YouTubers like IShowSpeed. The game now averages 150,000 daily active users with an exceptional revenue metric:
Jake's company Vector 3 creates marketing campaigns for brands entering Roblox. Unlike game development, his model focuses on client services:
After years of trial and error, the trio has crystallized the essential elements for viral Roblox games:
"Following this formula doesn't guarantee success – it might take 5–10 attempts," Cole cautions. "But ignoring it makes failure inevitable. The market rewards speed-to-test over perfection."
Contrary to "hustle culture" narratives, these young founders emphasize sustainable practices:
The most surprising insight was their emphasis on relationship-building. All three met through early-stage Roblox collaborations but stress that meaningful connections require intentionality:
"Start by scheduling weekly Google Calendar calls just to talk," Jake advises. "Embrace the awkwardness. And crucially – keep relationships separate from transactions. These are people you'd help unconditionally, not potential clients."
Their framework for aspiring entrepreneurs? Focus relentlessly on developing skills first: "Take interests you're good at, become better than average, work as a freelancer, and expertise will lead to opportunity – not the other way around," Jake concludes.